vmxextract v0.001
- by cypher35 on 4-22-04


don't get too excited yet, this is just an alpha release...

it currently supports:
DXT1, DXT2, DXT4, and 32bit unswizzled RGBA

not supported:
Mipmaps, swizzled images (like character art), images with palettes (some of the cdata.olk images have this), other unidentified texture header types, and wildcard useage.

known bugs:
- sometimes vxt headers reference an image two or more times causing the image to be extracted twice
- some texture types that are unsupported will come out looking fuzzy and wierd

if you find any more bugs let me know

usage:
just like xpression...
open up a command prompt, browse to the directory with vmxextract.exe and a vmx or vxt file that you wish to extract, and type "vmxextract filename.ext"

it will automaticly recognise weather you fed it a VXT or a VMX file and go to the appropriate point in the file to start extracting textures...

you will likely need to use olkextract and thingextractor to get to these vmx files. also note that sometimes a file#.bin file extracted with olkextract may in fact be a vxt or vmx file without the proper extention or name. i plan on updating olkextract sometime in the near future to accomodate this.